Buy Somewhere

As Game Director for this tech and games start-up, I led the development of two location-based games (pre-launch) while supporting the development of the proprietary technology that generates a 3D world out of real map data.

Key strides made during my time include paper prototyping, reworking the art style and procedural generation systems, delivering a demo to approach partners and investors, and revising the company strategy to adapt to the market.

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